/*
* Copyright (C) Microsoft. All rights reserved.  
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License.  You may obtain a copy 
* of the License at http://www.apache.org/licenses/LICENSE-2.0  
* 
* THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 
* WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 
* MERCHANTABLITY OR NON-INFRINGEMENT. 
*
* See the Apache License, Version 2.0 for specific language governing 
* permissions and limitations under the License.
*
*/
#pragma once

#include <baja/common.hpp>
#include <baja/graphics.hpp>

#include <baja/graphics/scenes/scenes_fwd.hpp>
#include <baja/graphics/scenes/scenes_interfaces.hpp>

// types 

namespace baja { namespace graphics { namespace scenes {

enum class prepared_scene_sort
{
    none = 1,
    frontToBack = 2,
    backToFront = 3,
    priority = 4
};

}}} // namespace baja::graphics::scenes

// implementations

#include <baja/graphics/scenes/scene_node_impl.hpp>
#include <baja/graphics/scenes/billboard_node_impl.hpp>
#include <baja/graphics/scenes/mesh_node_impl.hpp>
#include <baja/graphics/scenes/prepared_scene_impl.hpp>
#include <baja/graphics/scenes/scene_graph_impl.hpp>